Level 1:
Top Speed 180 Degree Turn
Threshold: 5
Required threshold when attempting to turn more than 1 hex facing (60 degrees) at Top Speed. Failure means the attempt to turn more than one hex facing fails. Fumble means a fall or a crash, at the GM's discretion.
Level 2:
High Speed Reverse
Threshold: 5
Usable only in Ground movement mode. Normally, a vehicle can move in reverse at only half Combat Speed. This maneuver allows the vehicle to roll backwards at higher speeds. Maximum reverse movement is half Combat Speed +1 per MOS. Failure means no exceeding half combat speed, and the vehicle loses its +1 attack bonus for half Combat Speed movement. Fumble means the vehicle crashes (roll 1d6, 1-4: additional Light Damage, 5-6: Heavy Damage).
Rapid Downshift
Threshold: 7
Allows the vehicle to suddenly shift from Top Speed to Combat Speed in the same round, without a previous declaration of intent to go to Combat Speed. Failure means vehicle remains at Top Speed, and the vehicle takes a Light Damage. Fumble means the vehicle takes a Light Damage and crashes (roll 1d6, 1-4: additional Light Damage, 5-6: Heavy Damage).
Level 3:
Drag Shifting
Threshold: 6
Allows the vehicle to suddenly shift from Combat Speed to Top Speed in the same round, without a previous declaration of intent to go to Top Speed. Failure means vehicle remains at Combat Speed. Fumble means the engine stalls, and the vehicle is considered stationary until its next activation.
Rapid Reverse Shift
Threshold: 6
Allows the vehicle to suddenly shift from forward movement to reverse movement, or vice versa, while moving at Combat Speed. Failure means the attempt to turn more than one hex facing fails. Fumble means the vehicle crashes (roll 1d6, 1-3: Light Damage, 5-6: Heavy Damage).
Sideways Slide
Threshold: 5
Allows the vehicle to continue moving in a straight line while facing up to 90 degrees either left or right, for a number of hexes equal to MOS +1. Useful for facing an opponent while moving toward cover, without exposing one's flanks to snap fire. Failure means no slide. Fumble means the vehicle crashes (roll 1d6, 1-4: additional Light Damage, 5-6: Heavy Damage).
Monday, February 9, 2009
Advanced: Piloting Maneuvers
Posted by Game Thug at 10:37
Labels: house rule
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