Wednesday, April 22, 2015
Thursday, July 24, 2014
Tuesday, July 22, 2014
Paxton Arms Advert
Peace--through superior firepower.
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Friday, July 11, 2014
Sunday, June 22, 2014
Friday, June 20, 2014
Thursday, March 3, 2011
Ammo and Weapons Summary Chart
At long last! The revised weapons chart is good to go.
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Game Thug
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Thursday, October 28, 2010
7mm Colonial
The 7mm Colonial is Terra Nova's most ubiquitous cartridge, and not by accident. When the planet was first colonized, the settlers brought with them a powerful and flexible multi-role bullet. Given the hostility of Terra Nova's indigenous species, and faced with long supply lines and limited cargo space, it was essential that the colonists be able to produce their own ammunition and with less than sophisticated facilities.
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Monday, July 26, 2010
Consolidated PBY Catalina
For those of you unfamiliar with this beloved workhorse of naval aviation, here's a link to the float plane that inspired the hopper we're in presently:
http://en.wikipedia.org/wiki/Consolidated_PBY_Catalina
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Friday, May 28, 2010
Contemplation on a knife's edge.
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Certain Betrayal
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Labels: dispatches , equipment , tom
Friday, May 14, 2010
Friday, May 7, 2010
Peoples Arms
The TPK Squad Suppor Weapon may be altered to benefit from the Assault Weapon perk.
TA-51 7mm Assault Rifle:
| Mass | Cost | Magazine | Range | Damage | Accuracy | ROF |
| 4.3 | 30, box | 50 | 25 | 0 | 1 |
| Mass | Cost | Magazine | Range | Damage | Accuracy | ROF |
| 2.7 | 30, box | 18 | 23 | 0 | 1 |
| Mass | Cost | Magazine | Range | Damage | Accuracy | ROF |
| 4.31 | 10, box | 50 | 27 | 0 | 0 |
| Mass | Cost | Magazine | Range | Damage | Accuracy | ROF |
| 4.76 | 30, box or 75, drum | 50 | 26 | 0 | 2 |
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Thursday, May 6, 2010
Raptor PR36
The PR36 is Raptor's conversion of the Paxton R36 Assault Rifle into the "ideal shooting and hunting pistol". Using the same receiver and bolt operation (but with the handle moved behind the magazine), the PR36 has all the dependability of the Paxton assembly in a more compact package.
In addition to the basic, "stripped" model with 10 round clip, the PR36 is also available in an assault CQB variant with a compact folding/removable stock, 35 round clip, and tactical rail/foregrip. A variety of standard attachments may be fitted.
| Mass | Cost | Magazine | Range | Damage | Accuracy | ROF |
| 1.4 | $$$ | 10, 20, or 35 box | 15 | 23 | 0 | 0 |
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Wednesday, July 22, 2009
Note to self
Memo re Mobile Ops Platform
Requirements:
Mobile base of operations for extended covert operations.
1. Fuel capacity for self and multiple (minimum 3) Heavy Gears
2. Limited repair capacity.
3. Munitions storage capacity.
4. Crew facilities (minimum 4)
5. Limited offensive/defensive capacity.
6. Low profile; typical Badlands appearance.
Platform Options:
1. Longrunner Caravan truck. Superior flexibility, mobility, long range independence.
2. Barnaby/Behemoth/ Superior Gear facilities. Inferior anonmymity and flexibility.
Recommendation: Longrunner
Upgrades Required:
1. Mechanical lab
2. Armour
3. Some weaponry
4. Auxiliary fuel tank
5. Hermes 72 rig
6. Smuggling compartments
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Labels: dispatches , equipment , kain
Monday, July 13, 2009
Mother Barnaby
The Caravan's penchant for attracting (and returning) fire has mean that Gade Vonyran and the team of mechanics have been taxed to their limit, particularly since their workshop is situated in a converted Longrunner.
Long unsatisfied with the Bohemoth gear transport, Kain has been looking for an improved addition to the Caravan, and all his dreams came true when a surplus Mother Barnaby turned up. Designed to support a mobile hunter-killer Gear group, the Mother Barnaby perfectly fills out the support role for the Caravan's two teams of Gears.
Though a little awkwardly positioned, the commanding height of the cockpit facilitates the deployment of light weaponry. The pintle mount will fit either an AGL or an LMG, or even an MMG in a pinch. A SAM is kept at the ready to fend off aerial adversaries.
| HEAVY GEAR VEHICLE RECORD SHEET | |||||||||
| NAME: | VEHICLE SPECIFICATIONS | ||||||||
| Big Momma | SIZE: | 12 | |||||||
| MODEL: | CREW: | 2 | |||||||
| SV-990 Mother Barnaby | BONUS ACTIONS: | 1 | |||||||
| CLASS: | MOVEMENT | ||||||||
| Heavy Gear transport | PRIMARY COMBAT: ground | 8 / +1 | |||||||
| PRIMARY TOP: | 16 / +2 | ||||||||
| RANGE: | 1250km | ||||||||
| MANEUVER: | -2 | ||||||||
| ELECTRONICS | |||||||||
| SENSORS: | -1 / 2km | ||||||||
| COMMUNICATION: | 0 / 20km | ||||||||
| FIRE CONTROL: | -3 | ||||||||
| ARMOUR | |||||||||
| LIGHT DAMAGE: | 16 | ||||||||
| HEAVY DAMAGE: | 32 | ||||||||
| OVERKILL: | 48 | ||||||||
| WEAPONS | |||||||||
| CODE-NAME: | RANGE | DAM | ACC | RoF/CLIP | Special | ||||
| 9mm Light Machinegun | 100/200/400/800 | x30 | 0 | 2 / 50 | |||||
| PERKS | |||||||||
| NAME: | RATING: | GAME EFFECT | AUX | ||||||
| Crew Accomodations | 2 | Military grade | |||||||
| Hostile Environment Protection | - | Desert | |||||||
| Improved Off-Road Capabilities | - | -1 to Terrain in MP, min. cost 1 | |||||||
| Laboratory | 1 | Mechanics | |||||||
| Passenger Seating | 5 | ||||||||
| Pintle Mount | - | Can carry one infantry weapon (F) | |||||||
| Reinforced Chassis | - | Absorbs first "Structure" hit | |||||||
| Rugged Movement System | - | Absorbs first "Movement" hit | |||||||
| Searchlight | - | 100m, FF | |||||||
| Tool Arm | 7 | Cannot Punch | |||||||
| Tool Arm | 13 | Cannot Punch | |||||||
| Vehicle Bays | 13 | Can Carry up to 65 tons of Gears | |||||||
| FLAWS | |||||||||
| NAME: | RATING: | GAME EFFECT | AUX | ||||||
| Annoyance | - | Cramped passenger seating | |||||||
| Annoyance | - | Deficient ventilation system | |||||||
| Exposed AUX Systems | - | ||||||||
| Large Sensor Profile | 2 | Subtract from concealment | |||||||
| Weak Facing | - | Top | |||||||
| DEFECTS | |||||||||
| NAME: | RATING: | GAME EFFECT | AUX | ||||||
| None | |||||||||
| xxxxxx | xxxxxx | xxxxxx | xxxxxx | xxxxxx | xxxxxx | xxxxxx | xxxxxx | xxxxxx | xxxxxx |
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Wednesday, July 8, 2009
Three New Trucks
Now, out behind the concrete building that was the Caravan Guild's main shipping office was a big tarmac lot with a bunch of buildings. Most of these were old rickety warehouses, filled with items for special deliveries or for long term storage. Some stuff was just sitting there gathering dust too, but no one talked about how Kain made a bum deal with those snake-oil merchants back in Lagruda anymore. Well, not with him present, anyways.
One of the buildings was the truck garage, a massive edifice of ferrocrete and corrugated metal, made just like everything else in Khayr-ad Din: haphazardly. It was currently housing two Longrunner caravan trucks. Outside, a big Mother Barnaby gear transport and mobile repair truck was baking in the sun. Inside, Doc Chambers and Ellen Cranby were having a little heart to heart:
"No, Ellen, I simply won't fire her. The caravan is already short on gear pilots, and Torch is fully qualified," Dr. Tom Chambers was calmly inspecting the suspension of the new deliveries. The two new Longrunners and the refurbished Mother Barnaby were the result of the good working relationship the Guild had nurtured with Neil Motorwerks out in Fort Neil. Of course, Tom didn't know much about trucks or suspension, but he did have a critical eye.
"Fine Doctor Chambers," came Ellen's curt reply. She pursed her lips, surely a bad sign, "onto other matters," she looked at her datapad, "you've got us on a busy, busy schedule. Everyone on the caravan will be working very hard, and will be quite tired by the time we reach..." her eyes widened, "Creighton?! Don't you mean WestBase!?"
"Yes, I do," Chambers finally deigned to look at Ellen, who was downright radiatin' a vivacious mixture of anger and bewilderment. Tom had found Ellen to be a real bundle of joy these past few days. "The Guild has a job to do there, and either way, there's a new power in WestBase. A Colonel Charles Arthur the Third. He's working hard to bring the city under his control, and while I don't think he's won it yet," the Doc frowned at a scuffed metal panel on the Longrunner, "I've got a feeling he's the one to back. So you and Kain will have to make some inroads with the good Earther colonel."
"I see. Wasn't WestBase where you were set upon by two Mordred GRELs, Doctor?" Ellen jotted down a few things on the datapad with her stylus. Her hackles were raised high alright.
"Umm, yes. Yes it was Ellen," was the Doc's reply, "and I expect everyone in the Caravan to be extra cautious."
"And this other job there?" Ellen regretted asking the question, "what will that entail?"
"I think that it can wait until after the wedding," Doc Chambers smiled and turned the corner, coming face to face with Stacy, Scooter and Guillaum.
"Ah, just who I wanted to see," the Doc's eyes lit up, visibly relieved to let Ellen stew a moment, "tell me then, how are these vehicles shaping up?"
Stacy looked over from the two salvagers, her face smeared with grease, "oh fine Doc. Just fine. Looks like we got two real fine new scores here. We'll have to drive 'em around a bit to get the real story, but it all looks good."
Guillaum kicked the tire of the nearest Longrunner, "oh yeah boss, solid. But whoever told you that these were brand new, well..." he winked at Scooter, who picked up the topic.
"Well, let's just say that I'm pretty sure I sold the Neil Motorwersk rep some old Longrunner parts before we signed on with you." Scooter shrugged, "but otherwise she looks good."
"And the Barnaby?" the Doc would talk to the NMW man later.
"Again, we won't know until we get it on the road for a while. But I'd sayshe's tough enough. I know that we'll be able to turn the Cave into a dedicated vehicle garage 'cuz of that beast," Scooter smiled toothily, "let the gear heads and their techs work out of the Mother."
"Yeah, sure will be nice to have a bunk in that new machine," Guillaum pointed lazily towards the Longrunner that was already outfitted for crew quarters and cargo hauling, "I'm sick of sleepin' in a cot in the Cave."
"Yeah," Scooter nodded.
There was a kind of awkward silence. Like somebody cut wind, only no one was owning up to the deed. The Doc looked at the two salvagers, and then at Stacy, and then at Ellen. Ellen was studying her dataglove. Violence radiated from her demeanor in rays.
"Hey, Doc," Stacy spoke up to the relief of everyone, "how's Sam?"
Ellen looked over at Stacy, her eyes narrowing slightly. What do YOU want with Sam now, you hussy. I'll do the asking about Sam Tarmalin!
"Oh, he's fine. Well, at least, he will be. The danger's passed, and he'll be back on his feet for the wedding," Tom replied quietly.
"Oh, good. Good." That awkward silence returned. Stacy tried frowning. It didn't work right.
"Well then," Doc Chambers straightened his jacket and looked over at Ellen with mild annoyance. He was pretty sure part of her job was to keep the conversation moving.
"Oh, right, sorry Doctor," Ellen smiled thickly. She was clearly enjoying watching the Doctor not relate to his employees, "come this way, we have to discuss logistics."
"Bye Doc!" Scooter grinned toothily again, waving, "we miss ya on the caravan!"
"No we don't," Guillaum whispered softly as he waved and smiled at the retreating CEO.
"Hey, he was a founding member! He saved our asses, remember?" Scooter looked indignant.
"Damn right."
"Yup."
"Uh-huh."
Stacy rolled her eyes. "Can we get back to work, you two? These engines ain't gonna tune themselves, ya know!"
"Yes'm!"
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Monday, June 15, 2009
Vagabond
"Vagabond's a great ride. Konnor and me, and me son Leon, we been workin' on the old beast since we hooked up wit' Konnor in Lance Point. Since then, it's been tweakin' and tweakin' and upgradin'. When we hit Khayr-ad Din last cycle I was surprised as all heck that'n Konnor an' Gade made it into the tourney. Ok, mainly Gade. No offense 'er nothin'. But it's Vagabond who did better than we coulda' hoped. Managed the semis before getting nailed bad by that Jaguar...
Vagabond's no show pony. After the tourney, we put 'im back out into the caravan as quick as we could, and he's been pulling his weight and then some ever since. Konnor keeps the loadout pretty standard. Some extra grenades and cannon clips, but nothing fancy. He's a duelist. He don't need nothin' fancy."
-Hector Cardano, head mechanic for the Vagabond Dueling Team. Gear Up! Magazine, Summer TN1920.
--------------
The Sidewinder class of Heavy Gears is a reliable and solid model designed with the pilot's safety in mind. All that has been modified on this machine is that the secondary movement system's output has been tweaked to give a little extra speed on open terrain. Konnor carries a standard load, though he likes to keep an extra vibroblade handy. In a duel, Vagabond is particularly well-behaved and disciplined, a mechanical extension of its pilot. On caravan patrol duty, the gear tends to get restless, and Konnor spends extra time sparring with Gade and Peter Smit to keep his Neural Net sharp.
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Honey
The Caravan had set up in Khayr-ad Din's Trader's Way to maximize business. However, the Behemoth and the Longrunner that were devoted to gear transport and repair were set up next to the Guild Casino's Heavy Gear dueling pro-shop and garage.
The weather was clear and sunny, and in the early afternoon after the siesta, everyone was back at work in the vehicle bays.
"Ethan, I didn't expect to see you here," the pretty girl with freckles and curly blond hair called out.
"Hey Stacy, yeah," Ethan Dunn shrugged a little sheepishly, "it was either join the caravan or keep pushing pencils underground."
Stacy nodded, suspecting just what sort of bad memories Ethan had left in New Baja, "well, good! I don't think that the youngest Regulator should be sitting behind a desk!" Stacy Sliebovitz hugged Ethan warmly. The younger man blushed, and returned the embrace after a moment's hesitation.
"Well," Stacy was as warm as ever, "let's see. Hunter Recon...formerly an anti-Gear-missile capable model..." she looked over the datapad, "formerly Green Trading House property..." she scanned the display. Ethan scanned the pretty mechanic.
"Reinforce leg armour, increase engine output to compensate," Stacy was talking to herself, nodding abstenmindedly, "attach laser designator, upload software. Done!"
Ethan turned and looked at her, "can I see it?"
"Oh sure," Stacy smiled back saucily, "but it'll cost ya."
"Oh? What?"
"A spin on the dance floor!"
---------------
The Hunter Recon was the first Hunter variant to be produced, and has since been rendered obsolete with the production of more purpose-built reconnaissance Heavy Gears. The gear did enjoy a resurgence of sorts during the dark days of the War of the Alliance, when any and all gears were needed to stop the Earthers. This gear comes from the WFPA junkyards and was sold as scrap to the Green Trading House at the War's end.
This Hunter Recon has been assigned to Ethan Dunn, a particularly agile pilot who is serving as scout and forward observer for the Caravan, and specifically for it's guided weapons systems. Though the gear's fire control systems and weapons remain somewhat underarmoured, its legs have been reinforced beyond the ballistic cloth used on the original Hunter Recon.
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19:27
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Cheesebox
"Ok, gears," Kelly called out, her countenance calm and civil as she sat atop an ammo crate in the Cave, "Everyone here is a qualified gear pilot, and now it's time to finally put everyone in their own gears." Kelly looked over the display on her dataglove, and then looked at the eleven assembled pilots before her. She blinked.
"Karin, Tessa, you're not qualified!" she scowled.
"Awww!" the two girls protested and then stomped out down the ramp in a huff.
"The ten of us are the Caravan's qualified patrol pilots," Kelly began, "everyone will be riding shotgun on rotation. That being said, I'm dividing you into two esquoades of five, that's squads for you Northern types," she smiled thinly, "we've still got two gears to divvy up. Ethan!"
"Yes ma'am!" Ethan leaned his elbow somewhat slovenly against an oil drum. The former Regulator had joined the Caravan two days ago. He had been waiting in Khayr-ad Din for their arrival. He looked far less like the harried New Baja administrator and much more like the young, daredevil driver the Regulators once knew.
"You'll be scout and forward observer. You're in the Hunter Recon."
Ethan nodded.
"Aww, shit, you're kidding right?" Josephina protested, "the kid just rejoined and I get stuck with the armoured cheese box?"
"Quiet Jo! You'll hurt its feelings!" Ethan ribbed the tall woman, who responded with an icy glare. The didn't call her the Dragon Lady for nothing.
"Alright," Kelly continued, "first squad's roster is: Gun, Corsair, Barbie II, Lex and whatever Sam decides to rename that Blitz Iggy."
Torch grinned cheekily at Mendelbaum, who managed to force a smile back. He knew that Torch would need some serious baby-sitting. Still, Ari considered, she'd probably be useful in an attack.
"Sam's still on the mend," Kain said from the back, "but I think he might have a name picked out...eventually."
"Second squad is Reserve. I'm in Scrap, there's Bulldog, the Hunter Recon -"
"Honey," Ethan called out.
"Honey," Kelly continued, cocking an eyebrow at the younger man, "Vagabond," she nodded to Konnor. Then Kelly grinned, "and Cheesebox."
Josephina groaned.
----------------------
The Bear Heavy Gear known as Cheesebox has been with the Caravan since Baja. The subject of near universal distain and pity, the gear is nevertheless blessed with formidable firepower. The Neural Net behaves well, though Josephina has complained of it being something of a "nagging old mare."
Carmichael has taken a liking to the obsolete fire support gear, and has spent his time tinkering with the engine and transmission. This has given the gear extra running speed, though the older secondary movement system design has prevented any increase in rolling speed.
| HEAVY GEAR VEHICLE RECORD SHEET | |||||||||
| NAME: | VEHICLE SPECIFICATIONS | ||||||||
| Cheesebox | SIZE: | 7 | |||||||
| MODEL: | CREW: | 1 | |||||||
| HACS-01HG-FS Bear | BONUS ACTIONS: | 0 | |||||||
| CLASS: | CREW SKILLS | ||||||||
| Fire Support Heavy Gear | PILOT: | ||||||||
| GUNNERY: | |||||||||
| MOVEMENT | |||||||||
| PRIMARY COMBAT: | 4 / -1 | ||||||||
| PRIMARY TOP: | 7 / +1 | ||||||||
| SECONDARY COMBAT: | 5 / 0 | ||||||||
| SECONDARY TOP: | 10 / +2 | ||||||||
| MANEUVER: | -1 | ||||||||
| ELECTRONICS | |||||||||
| SENSORS: | 0 | ||||||||
| COMMUNICATION: | 0 | ||||||||
| FIRE CONTROL: | 0 | ||||||||
| ARMOUR | |||||||||
| LIGHT DAMAGE: | 17 | ||||||||
| HEAVY DAMAGE: | 34 | ||||||||
| OVERKILL: | 51 | ||||||||
| WEAPONS | |||||||||
| CODE-NAME: | RANGE | DAM | ACC | RoF/CLIP | Special | ||||
| Vibroblade | 0 | x9 | 0 | - | close combat | ||||
| MR225 40mm Heavy Autocannon | 150m | x12 | 0 | +1/40 | |||||
| GH-10 Medium Rocket Pack/36 | 100m | x18 | -1 | +4/36 | Ind. Fire, FF | ||||
| GH-10 Medium Rocket Pack/36 | 100m | x18 | -1 | +4/36 | Ind. Fire, FF | ||||
| GU-4 9mm Machinegun | 50m | x3 | 0 | +4/200 | Anti-Infantry | ||||
| Harmon T-12 Mortar | 150m | x15 | -1 | 0/8 | Guided, IF, Min Range 3 | ||||
| PERKS | |||||||||
| NAME: | RATING: | GAME EFFECT | AUX | ||||||
| High Towing Capacity | x2 | Can tow double weight, +1 kick damage | |||||||
| Manipulator Arm x2 | 7 | Can Punch | |||||||
| Hostile Environment Protection | Desert | ||||||||
| FLAWS | |||||||||
| NAME: | RATING: | GAME EFFECT | AUX | ||||||
| Large Sensor Profile | 1 | Easier to detect | |||||||
| DEFECTS | |||||||||
| NAME: | RATING: | GAME EFFECT | AUX | ||||||
| None | |||||||||
| xxxxxx | xxxxxx | xxxxxx | xxxxxx | xxxxxx | xxxxxx | xxxxxx | xxxxxx | xxxxxx | xxxxxx |
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