In an odd twist of fate, it seems like our mission yesterday ("Operation: Steal the Enemy Hovertanks") actually went off pretty much as planned. The hovertanks have been well and truly stolen, our allies in the Free Emirates are going to get a bunch of stolen materiel, and I got to play a super-twinky Gear pilot and take out 5 enemy Gears all by myself. So everyone wins! Onwards to quotes!
[HIRA is the intelligence agency of the Humanist Alliance. They're here to help.]
Josh the GM: "HIRA: the Mormons of the Intelligence world."
[The Humanist Alliance is officially a utopian country where everyone is happy and productive. Unofficially... maybe not so much.]
Brock: "Does HIRA even get frustrated?"
Josh the GM: "Unofficially, yes."
[Sometimes it's good to see the world in such a clear-cut way.]
Brock: "We like to recruit every NPC we meet. Or kill them. It could go either way."
[Just because you're hypocritical doesn't mean you're wrong.]
Georges (sadly): "Southerners... Don't know their whiskey."
Josh the GM: "Aren't you a Southerner?"
Georges: "Yes."
[Kain's plan to impersonate a MILICIA officer and "appropriate" the hovertanks was masterfully thought out. Except for one small detail.]
Brock/Kain: "I am Commandant... insert French name. I should have planned this better."
[Special Agent Stravinsky is the Southern Republic Intelligence Agency (SRID) operative who's guarding the hovertanks we are attempting to steal. He's in a bit over his head here.]
Stravinsky: "What are you doing?"
Kain: "Inspecting. Clearly. Were you even in the army?"
[Ah, the joys of having one of your PCs leave the game...]
Josh the GM: "Whether the hovertanks work or not..."
Brock: "They will. Every last bit of Gade's xp is going into it."
[It's all about proper pacing. And escalation.]
Brock: "I haven't even threatened to arrest them yet."
[Part of the plan involves the impersonation team being ambushed by an assault team, also of our people. This necessitates a certain amount of friendly fire. There's clearly a fine line to be drawn when shooting at your friends.]
Sam: "You guys don't mind a couple of arm shots? Non-fatal?"
[See previous comment.]
Ariel: "I try not to hit anyone important."
[This is hilarious because the attack, of course, is entirely Kain's fault.]
Kain: "Special Agent Stravinsky, if this is some SRID stunt, I'll have your head!"
[Y'know, this isn't something you hear very often in war-based games.]
Josh the GM: "Roll to not hit."
[When in doubt, shoot the bad guys.]
Ariel: "I'm wondering if I'm supposed to kill this guy or not."
Julie: "Can't hurt."
[Due to the complexity of the plot, all the players are controlling two characters: one on the impersonation team and one on the assault team. In a crazy and deadly version of William Tell, one of Ariel's characters tries to shoot the hat off the other.]
Brock: "This is where Sam offs his own NPC."
[My character, Tess, throws a grenade into an empty Jeep. I roll well.]
Josh the GM: "It explodes in a fiery fireball of fire."
[The Doc has set up a sniper position and is taking down strategic enemies, one at a time.]
Josh the GM: "You shoot him in the head, I suppose?"
Georges: "Well, why not!"
[Sadly, our enemies are having problems controlling their bullet-riddled buggies.]
Georges: "They don't make 'em like they used to."
Josh the GM: "Actually, they do. That's the problem."
Thus ends the lines of the night. Next week, it's time to see whether we can actually make the hovertanks go vroom!
Friday, September 17, 2010
Wordslingin'
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