Tuesday, November 11, 2008

Metaskill: Heavy Gear Dueling

Prerequisites: Gunnery: Heavy Gear 2; Pilot: Heavy Gear 2

Heavy Gear Dueling is the skill employed by the most elite Heavy Gear warriors to get that extra bit of performance from their machines. Representing a combination of trained skill, natural ability, and the intuition developed through experience, Duelists enjoy a significant advantage over other pilots.

All Opposed Dueling macromoves are only possible at close combat ranges or within the short range band of the weapon(s) being used. The attribute in parentheses is the recommended governing attribute for the roll. Heavy Gear Dueling is considered a CRE skill for the purposes of skill level advancement.

Non-Opposed Dueling Macromoves may be attempted at any time, regardless of target presence.

Duelling Maneuvers:

Level 1:

Combo (CRE, opposed)
Threshold: MOS 2
The most basic macro. Allows you to close with an opponent and at that very short range, take two actions (usually, two attacks). Whether you succeed or fail, -1 to all subsequent Piloting and Duelling rolls for the rest of the turn. The opposed action is called Combo Break, and is a separate specialty from Combo. Failure means loss of action. Fumble means any additional actions that round lost.

Duelist's Luck (CRE, non-opposed)
Threshold: No MOS required.
The duelist can make a last-second creative adjustment to an attack, defense, or piloting roll made at short range. Re-roll the last attack, defense, or piloting roll, replacing either AGI or PER with CRE, instead. The new roll stands, even if it's worse or a fumble.

Level 2:

Area Effect (AGI, opposed)
Threshold: MOS special
Requires a weapon with at least ROF +1. For every 2 ROF points spent, receive a +1 to your roll. The duelist burst fires the weapon so effectively that the effect is the same as if he had used a weapon with the Area of Effect quality. MOS 1 = AE0 attack at half damage. MOS 2 = AE0 attack. MOS 3 or more = AE1 attack. Failure means normal, non area effect attack. Fumble means attack misses.

Armor Piercing Attack (CRE, opposed)
Threshold: MOS 2 required.
The duelist closes so near to his opponent that he can fire between armor plates or otherwise find a weak spot in his opponent's defenses. If the weapon being used is already armor piercing, the target defends any damage at one quarter normal armor. Failure means normal, non armor piercing attack. Fumble means attack misses.

Called Shot (PER, opposed)
Threshold: MOS 1 required.
The duelist can attack and hit any of the five standard vehicle locations: Crew, Maneuver, Structure, Fire Control, or Auxiliaries. A random roll is still needed to determine how bad the hit is. Failure means normal, non called shot attack. Fumble means attack misses.

Push the Envelope (KNO, non-opposed)
Threshold: 5
Usable only at Combat Speed. The duelist can eke a bit more power out of his vehicle's engine at combat speed. For each MOS, +1 MP may be spent during the current round. The vehicle cannot exceed its normal Top Speed. Any MPs not spent are lost. Failure means normal Combat Speed. Fumble means the vehicle shifts to Top Speed, costing one action, and possible engine damage at GM's discretion.

Level 3:

Augment Agility (WIL, non-opposed)
Threshold: 7
The duelist concentrates on piloting his vehicle to the exclusion of all other actions. Any MOS gives the Gear an additional +1 MAN until the next activation. Only defensive and piloting rolls may be made while performing this macromove. This macromove cannot be combined with evasive maneuvers. Failure means loss of actions for the current round. Fumble means -1 MAN penalty to any defensive or piloting roll until the next activation.

Redline the Engine (CRE, non-opposed)
Threshold: 7
Usable only at Top Speed. The duelist can push his vehicle's engine for a bit more than it's capable of. For each MOS, +1 MP may be spent during the current round to Top Speed only. Combat Speed is unaffected. Any MPs not spent are lost. Failure means engine damage, reduces Top Speed by -1 MP per MOF. Fumble destroys the engine.


Hermes 72 - Heavy Gear RPG - Most artwork Copyright 2002 Dream Pod 9, Inc.